Once inside the hitching was all but gone. When I started the demo, there were a few hitches, outside before going into that office place. However if you're getting a lot of stutter and hitch, then why not give it a try.Īlso trying DLSS might help as it reduces the base resolution. I felt no need to actually do it since the hitches I get are very rare. Therefore limiting frame rate to 85fps should cure the hitching. The solution would be to limit frame rate to just under your minimum frame rate when playing R:RC.Į.g. When CPU are maxed out and the bottleneck, it can cause choppy performance. Back in the day I loved Star Trek Voyager: Elite Force for that reason.When I started playing the demo, I noticed the odd hitch.įirst thing I checked was if my CPU cores and threads were maxing out. I'm all for something like that, or any kind of multiplayer mode, if it can be played offline with "bots" in place of actual other people. There have been some suggestions made in the Terminator forums about wave-based point-control maps - with NPC skirmish management and/or co-op elements that would fit both that game and Robocop as an additional mode.Ī small-team "Turf War" type mode might not be too hard to implement, and wouldn't require maintenance or hosting support from the server-side if made to be client-side.Įven without a multiplayer element, being RoboCop on an urban battlefield, helping NPC Detroit PD officers hold and advance positions against hordes of encroaching Splatter Punks is all kinds of attractive, even if it's just single-player. So it's a lot of effort to include it, only for lobbies to be empty 6 months later. The player base for multiplayer in licensed games like this seems to dry up extremely rapidly, though. Originally posted by Wendigo:Multiplayer always has the opportunity to be fun.
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